![]() – Reduced time needed for a crowbar to open doors, 7.5s for regular doors, 6s for wrecked doors (down from 10 s). – Adjusted and rebalanced item damage for most items, to take into account doors being destructible. (They were already destructible by submarine mounted weapons and explosives) – Doors can now be damaged by melee weapons and ranged (handheld) weapons. – Made outpost hull repair service cheaper. – New slot indicator icons (= the icons that show what can go inside some items, like tanks/ammo). It’d be preferable to not change the value above 3 in the vanilla game, but since campaign settings are not moddable, we shouldn’t be too strict about it (because it can be useful for a mod that this value can be adjusted). ![]() – Increased the hard-coded max mission count back from 3 to 10. – Improvements to submarine crush depth effects: previously the breaches were easy to deal with because pressure did small amounts of damage to all walls, now it instead does heavier damage to some walls (and the amount of damage and walls to damage increases with depth). sometimes crushing the character at the depth of 2000 meters, sometimes 3000). – Fixed character crush depths behaving inconsistently (varying between levels, e.g. The value is saved in creaturemetrics.xml. Can be enabled using the command “showmonsters” and re-hidden using “hidemonsters”. – Monsters you haven’t encountered yet are now hidden by default in the character editor. – Made it more difficult to repeatedly enter an abandoned outpost and re-loot the bandits: now the bandits immediately attack you if you re-enter the outpost. – Made moloch shell fragment and riot shield medium items instead of small to fix them going inside e.g. – A pass on sound ranges: the ranges should now be more consistent and sensible. – The health scanner always shows poisons and paralysis on monsters to make it easier to determine whether the poisoning is progressing or wearing off. – Made high-quality stun guns more effective (stunning the target faster). – Made flares float in place to make them more useful. – Adjustment to throwable items (shorter throw distance and reduced speed in water). – Europa Brew’s Acid Vulnerability is now double as effective (200% damage taken instead of 100%). – Made Diving Suits resist Acid Burns a bit more. – Made regular 40mm grenades penetrate armor more efficiently. – Acid Grenades and 40mm Acid Grenades deal more damage and slow enemies down, making them more viable against fast monsters. – Acid Grenades and 40mm Acid Grenades are now properly affected by talents ![]() – Adjusted Europan Handshake to work better with the overhauled morbusine poisoning. – Items’ skill requirements are shown in their tooltips (the same way as damage resistances). – New loading screen / location portraits. Focused around faction relations and reputation. – Added a 3rd talent tree, “Politician”, for the Captain. – There’s now always two paths from biome to another, one controlled by the Coalition and one by the Separatists. – If your Coalition/Separatist reputation is low enough, you may get attacked by their vessel during missions. – Faction-specific vendors (separatists, husks, clowns) who sell special items (many of which are completely new) if your reputation is high enough. – Special, named characters who can be hired via scripted events after reaching a high enough reputation. Available for hiring when Coalition or Separatist reputation is high enough. ![]() – Faction-specific hires: “generic” high-level characters with more experience points and better gear than normal hireable NPCs. – Lots of new faction-specific missions: some variants of existing missions, some new. – Lots of new outpost events, and a longer “event chain” for the secondary factions. Now all the events/missions give faction reputation instead (excluding missions that aren’t related to or given by a faction, e.g. – Got rid of location-specific reputation. ![]() – Outposts are controlled by the Europa Coalition or Jovian Separatists, and some of them include a module belonging to the Church of Husk or Children of the Honkmother. ![]()
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