![]() ![]() When you do so, think of how difficult a task is and then pick the associated DC from the Typical DCs table. Sometimes you’ll even want to change such established DCs. It’s job to establish the Difficulty Class for an ability check or a saving throw when a rule or an adventure doesn’t give you one. you might try to spot things that are obscured or easy to miss. It measures your general awareness of your surroundings and the keenness of your senses. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. Spotting things that are non-trivial to notice but aren't actively trying to hide is a Wisdom (Perception) v. In this case, perception checks (or Passive Perception) with a set DC for the goblins would be appropriate. If there's something similar to a stealth check which a player can have some agency in rolling, that may be nice for the player, but that's not essential. If there's something in RAW which I can use, that's ideal, otherwise any house-rules which provide a balanced and consistent mechanism are fine. If it were on ground, players walking past an enemy would always be spotted, but should they simply spot a flyer automatically? But again, rolling a stealth check doesn't seem relevant he can't hide in the sky. Secondly, in the situation where enemies are forewarned to be alert for a flying character, what rolls might be appropriate? In this situation it's really just down to if they spot him. So far I've been rolling perception checks for enemies based on whatever arbitrary DC I pick that session, and the player hasn't been rolling anything. I'm just looking for a sensible and consistent way to determine if enemies will spot him, and shoot and/or prepare. To be clear, I'm not looking for a way to "clip his wings" I'm fine with having a flying character.
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