![]() A weird one for this would be a Hope class Endeavor to act as a mobile spawn point though crew requirements may be an issue. ![]() The polaris is a stretch due to crew requirements. The starfarer has lots of cargo room for consumables such as missiles and chaff/flares but may be better in between fights. The Cat has already shown modules to allow scrapping and the like that could also be used to repair and rearm. Some ships able to do this would be a Starfarer, Crucible and maybe a Caterpillar and a Polaris. It has to be done in a period of time that allows the ship to leave battle with a need, fulfill that need and return to battle. Here are some possibilities I see so far:Ĭombat Logistics: I look at this as the 3 R's: Repair, rearm, refuel. ![]() Their ships will mostly be 1-2 person fighter type ships. Moderate means they are better than nothing but are not good at predicting ship needs or pilot intentions.Ģ) A pilot, with practice and some acceptable limitations, will be able to handle 2-3 positions such as pilot, engineering and communications/scanning.ģ) Sort of an add on - Ship options are not limited by price or availability but only by what has been concepted so far.Ĥ) Scenario - This is in support of a fleet operation consisting of 6-12 players with each in their own ship of various types during a 30 minute engagement. ![]() In this, I am making a couple of major assumptions:ġ) NPCs will be moderately effective at "low cognitive positions" like turret gunning but worse at high cognitive skills like engineering. NPC crewmen are allowed but while players may be able to agent-smith eventually, that will only happen over time as losses start to occur. I'm looking for what people would consider the best 1-2 support ships for a (mostly) solo pilot in fleet operations. ![]()
0 Comments
Leave a Reply. |