![]() ![]() I certainly wasn’t alone either, as the name-dropping inspired a wave of fresh speculation about a revival for the street racing series, intensified by the discovery of a job listing at Take-Two owned studio Visual Concepts, seeking a producer to work on “an unannounced, open world driving game with a major license”.Ĭaught up in this hype, I decided to fire up my PS3 and powerslide back onto the sun-kissed streets of the series’ most recent entry – 2008’s Midnight Club: Los Angeles – with the goal of assessing whether there’s still a place for Midnight Club in a racing game landscape that’s changed a lot since the halcyon days of widespread financial ruin and Katy Perry’s ‘I Kissed A Girl’. That is, until January 2022, when Take-Two CEO Strauss Zelnick off-handedly mentioned the series during an investor call announcing the company’s acquisition of Zynga, where he included Midnight Club in a list of Take-Two’s biggest franchises.Īs a fan, I was surprised to learn that Zelnick was even aware he still had the keys to Midnight Club in his back pocket. ![]() Yet, this is exactly the position that the Midnight Club series, once a staple of any racing game fan’s library, has found itself in. It’s even stranger to watch such a franchise sit gathering dust in a publisher’s catalogue for over a decade without being re-ignited or sold off to finance other projects. ![]() In an era of triple-A publishers hoarding big franchises, it’s rare to see any previously successful IP go more than a few years without a new entry or reboot. ![]()
0 Comments
Leave a Reply. |